No Good, Know How "Screen 4", laser-cut stencils, mono-print, trace-monotype, 23in. x 13in. 2018
No Good, Know How "Gaze Plot" video still, 2018
“No Good, Know How” is a multi-part installation that mimics gamified data collection systems. There are five separate groups of artwork in the exhibition space. As a system of interconnected artworks, the five groups each represent a step within a data collection system: ideation, design, collection, presentation, and sale. As the artist and creator of the system I play a role as game-maker, or interface designer; the viewer plays a role as game-player, or user; and other viewers have the potential to be the buyer.
The overall installation challenges the viewer to find an understanding of the codified system and to grapple with circular questions surrounding privacy, digital technologies, data collection, art, science, and perception. Though incredibly curiosity provoking, to what end do we use technologies such as eye-trackers? Who is the maker of the digital experience? What control does the maker have, what control does the viewer have? How is personal action and identity translated, commodified, and sold? Why would we as a society choose to value the monetary incentives for translating personal identity and action into commodity over protecting personal privacy? Do complex systems alienate us from each-other by excessively abstracting experience through multiple layers of translation? Do we trust the insights of a machine more than we trust each other?
The overall installation challenges the viewer to find an understanding of the codified system and to grapple with circular questions surrounding privacy, digital technologies, data collection, art, science, and perception. Though incredibly curiosity provoking, to what end do we use technologies such as eye-trackers? Who is the maker of the digital experience? What control does the maker have, what control does the viewer have? How is personal action and identity translated, commodified, and sold? Why would we as a society choose to value the monetary incentives for translating personal identity and action into commodity over protecting personal privacy? Do complex systems alienate us from each-other by excessively abstracting experience through multiple layers of translation? Do we trust the insights of a machine more than we trust each other?
No Good, Know How "Screens 1-6" various forms of monoprinting, 2018
No Good, Know How "Eye Data" xerox copies, 17in x 11in, 2018
No Good, Know How, video compilations, 2018